Author

Roberto Osimani

Translator

Doug Reed

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53495

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TR03 - Waves - 2v1 -> 3v2 -> 4x3


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Objective

Development of counter-attacking situations: 2v1, 3v2, 4v3

Space

40x20

Duration

10 to 20 minutes

Number of Players

9 players including 2 goalkeepers and a team of 4 and a team 3

Materials

Balls, Bibs (2 colours)

Organization and Development

The exercise involves progressive numerical superiority, from 2v1 to 4v3. The exercise is divided into 3 consecutive phases.
1st phase: It begins with a player taking a 10 meter penalty. As soon as the ball reaches the goal the coach placed behind the goal gives a ball to the goalkeeper. He/she distributes the ball to players A and B. These attackers make an attack of 2v1 with defender being the player that took the 10 meter penalty.
2nd Phase: As soon as the 2v1 attack has ended the other goalkeeper receives a ball. He/she passes to players 3 and 4 who join with player 2 to create a 3v2 attack against players A and B.
3rd Phase: As soon as the 3v2 attack has ended the goalkeeper receives the ball and passes to players C and D. There is now a 4v3 attack (players A,B,C,D v 2,3,4).
Once the 4v3 has ended the game is restarted from the beginning with a 10 meter penalty and the 1st phase 2v1 situation.

Variations

Introduce numerically equal situations but always structured as a counter-attack.



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