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127 - Withdrawal
 
Game in 28x20. Maximum 3 touches.
If an attacker receives successfully in the attacking half directly from their goalkeeper then any defenders not in their defensive half cannot cross the halfway line until their team wins possession.
Withdrawal. Delay. Transitions.
28x20
10-12
4+1 v 4+1
Cones, bibs, balls
Game in 28x20. Maximum 3 touches.
If an attacker receives successfully in the attacking half directly from their goalkeeper then any defenders not in their defensive half cannot cross the halfway line until their team wins possession.

Key Points (Coaching Points):
As soon as the opponent's goalkeeper gains possession withdraw quickly to your own half.
Change pitch size.
Transitions - Attack, Transitions - Defense